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VISUALIZATION
2002
IEEE
15 years 8 months ago
Maximum Entropy Light Source Placement
Finding the “best” viewing parameters for a scene is quite difficult but a very important problem. Fully automatic procedures seem to be impossible as the notion of “best...
Stefan Gumhold
VR
2002
IEEE
161views Virtual Reality» more  VR 2002»
15 years 8 months ago
Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments
In virtual environments, perceived egocentric distances are consistently underestimated when compared to the same distance judgments in the real world. The research presented in t...
Peter Willemsen, Amy Gooch
ICIDS
2009
Springer
15 years 8 months ago
Authoring Issues beyond Tools
Authoring is still considered a bottleneck in successful Interactive Storytelling and Drama. The claim for intuitive authoring tools is high, especially for tools that allow storyt...
Ulrike Spierling, Nicolas Szilas
114
Voted
GMP
2000
IEEE
148views Solid Modeling» more  GMP 2000»
15 years 8 months ago
Polyhedral Surface Smoothing with Simultaneous Mesh Regularization
A computer graphics object reconstructed from real-world data often contains undesirable noise and small-scale oscillations. An important problem is how to remove the noise and os...
Yutaka Ohtake, Alexander G. Belyaev, Ilia A. Bogae...
134
Voted
VISUALIZATION
2000
IEEE
15 years 8 months ago
Polyhedral modeling
Polyhedral meshes are used for visualization, computer graphics or geometric modeling purposes and result from many applications like iso-surface extraction, surface reconstructio...
Georges-Pierre Bonneau, Stefanie Hahmann
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