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SMA
2008
ACM
157views Solid Modeling» more  SMA 2008»
14 years 9 months ago
Interactive physically-based shape editing
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...
CGF
2005
311views more  CGF 2005»
14 years 9 months ago
Cubical Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume Data
In this paper, we present a new method for surface extraction from volume data which preserves sharp features, maintains consistent topology and generates surface adaptively witho...
Chien-Chang Ho, Fu-Che Wu, Bing-Yu Chen, Yung-Yu C...
SMA
2009
ACM
132views Solid Modeling» more  SMA 2009»
15 years 4 months ago
Robust Voronoi-based curvature and feature estimation
Many algorithms for shape analysis and shape processing rely on accurate estimates of differential information such as normals and curvature. In most settings, however, care must...
Quentin Mérigot, Maks Ovsjanikov, Leonidas ...
TOG
2012
187views Communications» more  TOG 2012»
13 years 7 days ago
CrossShade: shading concept sketches using cross-section curves
We facilitate the creation of 3D-looking shaded production drawings from concept sketches. The key to our approach is a class of commonly used construction curves known as cross-s...
Cloud Shao, Adrien Bousseau, Alla Sheffer, Karan S...
TOG
2012
271views Communications» more  TOG 2012»
13 years 7 days ago
Mass splitting for jitter-free parallel rigid body simulation
We present a parallel iterative rigid body solver that avoids common artifacts at low iteration counts. In large or real-time simulations, iteration is often terminated before con...
Richard Tonge, Feodor Benevolenski, Andrey Voroshi...
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