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SIGGRAPH
1995
ACM
15 years 5 months ago
Stochastic screening dithering with adaptive clustering
We developa clustereddithering methodthatusesstochasticscreening and is able to perform an adaptive variation of the cluster size. This makes it possible to achieve optimal rendit...
Luiz Velho, Jonas Gomes
SIGGRAPH
1999
ACM
15 years 6 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
SIGGRAPH
1999
ACM
15 years 6 months ago
Art-based Rendering of Fur, Grass, and Trees
Artists and illustrators can evoke the complexity of fur or vegetation with relatively few well-placed strokes. We present an algorithm that uses strokes to render 3D computer gra...
Michael A. Kowalski, Lee Markosian, J. D. Northrup...
SIBGRAPI
1999
IEEE
15 years 6 months ago
Interval Methods for Ray Casting Implicit Surfaces with Affine Arithmetic
We study the performance of affine arithmetic as a replacement for interval arithmetic in interval methods for ray casting implicit surfaces. Affine arithmetic is a variant of inte...
Affonso de Cusatis Junior, Luiz Henrique de Figuei...