Research on social responses to computers often assesses only first-impression reactions during a single experimental session, providing limited knowledge about the lasting effect...
In this paper, we present a new image based method for computing efficiently global illumination using graphics hardware. We propose a two pass method to compute global lighting ...
Navigation through 3D spaces is required in many interactive graphics and virtual reality applications. We consider the subclass of situations in which a 2D device such as a mouse...
In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immers...
Andrei Sherstyuk, Arindam Dey, Christian Sandor, A...
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...