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CHI
2004
ACM
16 years 7 months ago
Gummi: a bendable computer
Gummi is an interaction technique and device concept based on physical deformation of a handheld device. The device consists of several layers of flexible electronic components, i...
Carsten Schwesig, Ivan Poupyrev, Eijiro Mori
WOWMOM
2006
ACM
128views Multimedia» more  WOWMOM 2006»
16 years 16 days ago
Enabling Engineering Document in Mobile Computing Environment
A multi-level hierarchical content organization and on-demand delivery framework is presented in this paper. This framework enables engineering content representation and exchange...
Xiaoyong Su, Chi-Cheng Peter Chu, B. S. Prabhu, Ra...
CGF
2005
149views more  CGF 2005»
15 years 6 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
RT
2001
Springer
15 years 11 months ago
Opacity Shadow Maps
Opacity shadow maps approximate light transmittance inside a complex volume with a set of planar opacity maps. A volume made of standard primitives (points, lines, and polygons) i...
Tae-Yong Kim 0002, Ulrich Neumann
CGI
1996
IEEE
15 years 10 months ago
Improved Specular Highlights With Adaptive Shading
Gouraud shading and Phong shading are widely used interpolation methods to render a polygon mesh of a curved surface. When an illumination equation has a specular reflection term,...
Youngkwan Cho, Ulrich Neumann, Jongwook Woo