We present a new interactive method to texture complex geometries at very high resolution, while using little memory and without the need for a global planar parameterization. We ...
This paper presents a technique for adapting existing motion of a human-like character to have the desired features that are specified by a set of constraints. This problem can b...
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for consumer PCs. VolumePro implements ray-casting with parallel slice-by-slice p...
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, H...
In this paper, we present a new approach to producing photorealistic computer renderings of real architectural scenes under novel lighting conditions, such as at different times o...
We present a new approach for modeling and rendering existing architectural scenes from a sparse set of still photographs. Our modeling approach, which combines both geometry-base...
Paul E. Debevec, Camillo J. Taylor, Jitendra Malik