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CG
1999
Springer
15 years 6 months ago
A visibility algorithm for hybrid geometry- and image-based modeling and rendering
Hybrid geometry- and image-based modeling and rendering systems use photographs taken of a real-world environment and mapped onto the surfaces of a 3D model to achieve photorealis...
Thomas A. Funkhouser
CG
2010
Springer
15 years 4 months ago
A Principled Method for Exploiting Opening Books
We used in the past a lot of computational power and human expertise for having a very big dataset of good 9x9 Go games, in order to build an opening book. We improved a lot the al...
Romaric Gaudel, Jean-Baptiste Hoock, Julien Perez,...
GRAPHICSINTERFACE
2011
14 years 10 months ago
Formation sketching: an approach to stylize groups in crowd simulation
Most of existing crowd simulation algorithms focus on the moving trajectories of individual agents, while collective group formations are often roughly learned from video examples...
Qin Gu, Zhigang Deng
GRAPHICSINTERFACE
2011
14 years 10 months ago
Edge-constrained image compositing
The classic task of image compositing is complicated by the fact that the source and target images need to be carefully aligned and adjusted. Otherwise, it is not possible to achi...
Martin Eisemann, Daniel Gohlke, Marcus A. Magnor
SI3D
2012
ACM
14 years 2 months ago
Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction
Shading complex materials such as acquired reflectances in multilight environments is computationally expensive. Estimating the shading integral requires multiple samples of the ...
Mahdi M. Bagher, Cyril Soler, Kartic Subr, Laurent...