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SIGGRAPH
1999
ACM
15 years 8 months ago
Real-Time Acoustic Modeling for Distributed Virtual Environments
Realistic acoustic modeling is essential for spatializing sound in distributed virtual environments where multiple networked users move around and interact visually and aurally in...
Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom
ICCV
2009
IEEE
16 years 9 months ago
Using machine learning to predict where people look
For many applications in graphics, design, and human computer interaction, it is essential to understand where humans look in a scene. Where eye tracking devices are not a viable o...
Tilke Judd, Krista Ehinger, Fr´edo Durand, Antoni...
ICCV
2009
IEEE
15 years 2 months ago
Learning to predict where humans look
For many applications in graphics, design, and human computer interaction, it is essential to understand where humans look in a scene. Where eye tracking devices are not a viable ...
Tilke Judd, Krista A. Ehinger, Frédo Durand...
COMPGEOM
2004
ACM
15 years 10 months ago
A scalable simulator for forest dynamics
Models of forest ecosystems are needed to understand how climate and land-use change can impact biodiversity. In this paper we describe an individual-based, spatially-explicit for...
Sathish Govindarajan, Mike Dietze, Pankaj K. Agarw...
CHI
2009
ACM
16 years 5 months ago
Where to locate wearable displays?: reaction time performance of visual alerts from tip to toe
Advances in electronics have brought the promise of wearable computers to near reality. Previous research has investigated where computers can be located on the human body ? criti...
Chris Harrison, Brian Y. Lim, Aubrey Shick, Scott ...