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AIIDE
2007
15 years 7 months ago
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs
This demonstration describes the generation of ambient and latent NPC behavior scripts using generative behavior patterns with ScriptEase. Our behavior model supports behavior rol...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
FLAIRS
2007
15 years 7 months ago
Annotation of Children's Oral Narrations: Modeling Emergent Narrative Skills for Computational Applications
We present an annotation method for developing a model of children’s comprehension that differentiates between their recall for the objective content of a story and inferred con...
Rebecca J. Passonneau, Adam Goodkind, Elena T. Lev...
ICAISC
2010
Springer
15 years 6 months ago
Computer Assisted Peptide Design and Optimization with Topology Preserving Neural Networks
Abstract. We propose a non-standard neural network called TPNN which offers the direct mapping from a peptide sequence to a property of interest in order to model the quantitative ...
Jörg D. Wichard, Sebastian Bandholtz, Carsten...
AAAI
2010
15 years 6 months ago
An Approximate Subgame-Perfect Equilibrium Computation Technique for Repeated Games
This paper presents a technique for approximating, up to any precision, the set of subgame-perfect equilibria (SPE) in repeated games with discounting. The process starts with a s...
Andriy Burkov, Brahim Chaib-draa
AAAI
2004
15 years 6 months ago
Comparing Cognitive and Computational Models of Narrative Structure
A growing number of applications seek to incorporate automatically generated narrative structure into interactive virtual environments. In this paper, we evaluate a representation...
David B. Christian, R. Michael Young