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ACMACE
2006
ACM
15 years 11 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
ICTAI
1997
IEEE
15 years 8 months ago
Prime Implicant Computation Using Satisfiability Algorithms
The computation of prime implicants has several and significant applications in different areas, including Automated Reasoning, Non-Monotonic Reasoning, Electronic Design Automati...
Vasco M. Manquinho, Paulo F. Flores, João P...
AAAI
2008
15 years 7 months ago
Computing Minimal Diagnoses by Greedy Stochastic Search
Most algorithms for computing diagnoses within a modelbased diagnosis framework are deterministic. Such algorithms guarantee soundness and completeness, but are P 2 hard. To overc...
Alexander Feldman, Gregory M. Provan, Arjan J. C. ...
AAAI
2004
15 years 6 months ago
Towards Autonomic Computing: Adaptive Job Routing and Scheduling
Computer systems are rapidly becoming so complex that maintaining them with human support staffs will be prohibitively expensive and inefficient. In response, visionaries have beg...
Shimon Whiteson, Peter Stone
139
Voted
AAAI
2000
15 years 6 months ago
Deliberation in Equilibrium: Bargaining in Computationally Complex Problems
We develop a normative theory of interaction-negotiation in particular--among self-interested computationally limited agents where computational actions are game-theoretically tre...
Kate Larson, Tuomas Sandholm