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SIGCSE
2002
ACM
135views Education» more  SIGCSE 2002»
14 years 9 months ago
Introducing computer science through animation and virtual worlds
We describe a course for non-majors that teaches computer science concepts and programming by creating simple animations and building 2D and 3D virtual worlds. Students work with ...
Susan H. Rodger
APSEC
2000
IEEE
15 years 2 months ago
Implementation of a software engineering course for computer science students
Experience from industry shows that graduates in computer science generally lack many of the skills required in software development projects. This presents a challenge to academi...
Ivica Crnkovic, Magnus Larsson, Frank Lüders
FECS
2006
141views Education» more  FECS 2006»
14 years 11 months ago
Continuous improvement of the Computer Science Undergraduate Program at CSULA
The Department of Computer Science at California State University, Los Angeles has established an assessment process to guide the continuous improvement of the undergraduate curri...
Russ Abbott, Vladimir Akis, Valentino Crespi, Huip...
75
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CLEIEJ
2010
14 years 7 months ago
Incorporation of Kinesthetic Learning Activities to Computer Science 1 course: Use and Results
In this work, we present the systematic incorporation of Kinesthetic Learning Activities (activities with movements and sensations), into the Computer Science 1 course. We detail ...
Inés Friss de Kereki
SIGCSE
2009
ACM
135views Education» more  SIGCSE 2009»
15 years 10 months ago
Methodology for successful undergraduate recruiting in computer science at comprehensive public universities
This paper presents a methodology for increasing undergraduate Computer Science (CS) major enrollment at comprehensive public universities, particularly those that have first gene...
Patricia Morreale, Stan Kurkovsky, George Chang