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» Computer Vision for Interactive Computer Graphics
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SIGGRAPH
1991
ACM
15 years 6 months ago
Interactive behaviors for bipedal articulated figures
We describe techniques for interactively controlling bipedal articulated figures through kinematic constraints. These constraints model certain behavioral tendencies which capture...
Cary B. Phillips, Norman I. Badler
133
Voted
SI3D
1999
ACM
15 years 7 months ago
Interactive arrangement of botanical L-system models
In this paper, we explore the problem of interactively manipulating plant models without sacrificing their botanical accuracy. The primary technical contribution of the paper is ...
Joanna L. Power, A. J. Bernheim Brush, Przemyslaw ...
CG
2007
Springer
15 years 2 months ago
Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback
This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on education is at its best when the students’ experimental feedback loop is very...
Mike Bailey
108
Voted
CVPR
1997
IEEE
15 years 7 months ago
Learning bilinear models for two-factor problems in vision
In many vision problems, we want to infer two (or more) hidden factors which interact to produce our observations. We may want to disentangle illuminant and object colors in color...
William T. Freeman, Joshua B. Tenenbaum
SI3D
2010
ACM
15 years 6 months ago
A real-time screened-Poisson solver for interactive surface editing
We present a novel framework for editing geometric detail. Drawing on previous work in image- and geometry-processing, we show that the frequency-space filtering performed in mes...
Ming Chuang, Michael M. Kazhdan