We describe techniques for interactively controlling bipedal articulated figures through kinematic constraints. These constraints model certain behavioral tendencies which capture...
In this paper, we explore the problem of interactively manipulating plant models without sacrificing their botanical accuracy. The primary technical contribution of the paper is ...
Joanna L. Power, A. J. Bernheim Brush, Przemyslaw ...
This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on education is at its best when the students’ experimental feedback loop is very...
In many vision problems, we want to infer two (or more) hidden factors which interact to produce our observations. We may want to disentangle illuminant and object colors in color...
We present a novel framework for editing geometric detail. Drawing on previous work in image- and geometry-processing, we show that the frequency-space filtering performed in mes...