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SIGGRAPH
1993
ACM
15 years 7 months ago
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
Several common systems satisfy some but not all of the VR definition above. Flight simulators provide vehicle tracking, not head tracking, and do not generally operate in binocular...
Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. D...
120
Voted
AMDO
2004
Springer
15 years 9 months ago
Human Body Analysis with Biomechanics Criteria
Today in many applications the study of human movement using a computer vision and graphics techniques is very useful. One of these applications is the three-dimensional reconstruc...
Jose Maria Buades Rubio, Francisco J. Perales L&oa...
182
Voted
SI3D
2012
ACM
13 years 11 months ago
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments
In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immers...
Andrei Sherstyuk, Arindam Dey, Christian Sandor, A...
122
Voted
ACHI
2009
IEEE
15 years 10 months ago
Nervixxx: A Video Performance System with Neural Interfaces
Nervixxx introduces neural computing to overcome the limit of conventional performance systems1 that uses tangible computing and physical computing. Specifically, we utilized the ...
Satoru Tokuhisa
110
Voted
CHI
2009
ACM
16 years 4 months ago
Beyond the Dyad: understanding sharing in instant messaging
Instant messaging allows users to exchange presence and availability information, and to have spontaneous online conversations. We report on a study of account sharing in IM, and ...
Mirko Fetter, Tom Gross