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» Computer Vision for Interactive Computer Graphics
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WACV
2005
IEEE
15 years 10 months ago
A Model-Based Interactive Object Segmentation Procedure
A global parametric shape model (boundary) of the object is optimized according to evidence accumulated from local features and the prior probability of the model parameters learn...
Jie Zou
MHCI
2009
Springer
15 years 11 months ago
Wavelet menus: a stacking metaphor for adapting marking menus to mobile devices
Exploration and navigation in multimedia data hierarchies (e.g., photos, music) are frequent tasks on mobile devices. However, visualization and interaction are impoverished due t...
Jérémie Francone, Gilles Bailly, Lau...
CA
1997
IEEE
15 years 8 months ago
Layered Modular Action Control for Communicative Humanoids
Face-to-face interaction between people is generally effortless and effective. We exchange glances, take turns speaking and make facial and manual gestures to achieve the goals of ...
Kristinn R. Thórisson
RT
2001
Springer
15 years 8 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
CGI
2001
IEEE
15 years 8 months ago
Hardware-Accelerated Rendering of Antialiased Shadows with Shadow Maps
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the shadow map approach. Instead of relying on dedicated hardware support for shadow...
Stefan Brabec, Hans-Peter Seidel