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» Computer Vision for Interactive Computer Graphics
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101
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CHI
2003
ACM
16 years 2 months ago
Gummi: user interface for deformable computers
We show interaction possibilities and a graphical user interface for deformable, mobile devices. WIMP (windows, icons, mouse, pointer) interfaces are not practical on mobile devic...
Carsten Schwesig, Ivan Poupyrev, Eijiro Mori
121
Voted
CHI
2004
ACM
16 years 2 months ago
Gummi: a bendable computer
Gummi is an interaction technique and device concept based on physical deformation of a handheld device. The device consists of several layers of flexible electronic components, i...
Carsten Schwesig, Ivan Poupyrev, Eijiro Mori
129
Voted
ASSETS
2005
ACM
15 years 4 months ago
Automatic production of tactile graphics from scalable vector graphics
This paper presents a method to convert vector graphics into tactile representations for the blind. Generating tactile pictures from vector graphics is an important effort to bri...
Stephen E. Krufka, Kenneth E. Barner
SIGGRAPH
1998
ACM
15 years 6 months ago
Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dy
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The method uses a high dynam...
Paul E. Debevec
110
Voted
SI3D
2005
ACM
15 years 7 months ago
A camera-based interface for interaction with mobile handheld computers
Recent advances in mobile computing allow the users to deal with 3D interactive graphics on handheld computers. Although the computing resources and screen resolutions grow steadi...
Martin Hachet, Joachim Pouderoux, Pascal Guitton