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» Computer Vision for Interactive Computer Graphics
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SI3D
2005
ACM
15 years 10 months ago
Reducing blendshape interference by selected motion attenuation
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
WSCG
2004
242views more  WSCG 2004»
15 years 6 months ago
Hand Gesture Recognition for Human-Machine Interaction
Even after more than two decades of input devices development, many people still find the interaction with computers an uncomfortable experience. Efforts should be made to adapt c...
Elena Sánchez-Nielsen, Luis Antón-Ca...
PAMI
2012
13 years 7 months ago
Recognizing Human-Object Interactions in Still Images by Modeling the Mutual Context of Objects and Human Poses
—Detecting objects in cluttered scenes and estimating articulated human body parts from 2D images are two challenging problems in computer vision. The difficulty is particularly...
Bangpeng Yao, Fei-Fei Li
EXPERT
2010
145views more  EXPERT 2010»
15 years 2 months ago
Interaction Analysis with a Bayesian Trajectory Model
Human behavior recognition is one of the most important and challenging objectives performed by intelligent vision systems. Several issues must be faced in this domain ranging fro...
Alessio Dore, Carlo S. Regazzoni
140
Voted
UIST
2004
ACM
15 years 10 months ago
Visual tracking of bare fingers for interactive surfaces
Visual tracking of bare fingers allows more direct manipulation of digital objects, multiple simultaneous users interacting with their two hands, and permits the interaction on l...
Julien Letessier, François Bérard