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» Computer Vision for Interactive Computer Graphics
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CHI
2007
ACM
16 years 5 months ago
"Look!": using the gaze direction of embodied agents
This paper describes the results of three studies investigating an embodied agent that supports its interaction with the user by gazing at corresponding objects within its close e...
Johann Schrammel, Arjan Geven, Reinhard Sefelin, M...
CHI
2011
ACM
14 years 8 months ago
Deep shot: a framework for migrating tasks across devices using mobile phone cameras
A user task often spans multiple heterogeneous devices, e.g., working on a PC in the office and continuing the work on a laptop or a mobile phone while commuting on a shuttle. How...
Tsung-Hsiang Chang, Yang Li
DAC
2006
ACM
16 years 5 months ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi
SI3D
2003
ACM
15 years 10 months ago
Large haptic topographic maps: marsview and the proxy graph algorithm
In this paper we develop an interactive 3D browser for large topographic maps using a visual display augmented by a haptic, or force feedback, display. The extreme size of our dat...
Sean P. Walker, John Kenneth Salisbury Jr.
CHI
2006
ACM
16 years 5 months ago
Peekaboom: a game for locating objects in images
We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side eff...
Luis von Ahn, Ruoran Liu, Manuel Blum