A new problem of retrieving social games from unstructured videos is proposed. Social games are characterized by repetitions (with variations) of alternating turns between two pla...
We present a distributed representation of pose and appearance of people called the “poselet activation vector”. First we show that this representation can be used to estimate...
Aiming at reaching an interactive and simplified usage of high-resolution 3D acquisition systems, this paper presents a fast and automated technique for pre-alignment of dense ra...
Francesco Bonarrigo, Alberto Signoroni, Riccardo L...
We present a hierarchical model for human activity recognition in entire multi-person scenes. Our model describes human behaviour at multiple levels of detail, ranging from low-le...
We present a novel system that is capable of generating live dense volumetric reconstructions based on input from a micro aerial vehicle. The distributed reconstruction pipeline i...
Andreas Wendel, Michael Maurer, Gottfried Graber, ...