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» Computer Vision for Interactive Computer Graphics
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SIGGRAPH
2003
ACM
15 years 9 months ago
Consistent illumination within optical see-through augmented environments
We present techniques which create a consistent illumination between real and virtual objects inside an application specific optical see-through display: the Virtual Showcase. We ...
Oliver Bimber, Anselm Grundhöfer, Gordon Wetz...

Book
260views
17 years 7 days ago
Java Look and Feel Design Guidelines
"Although an application's human interface designer and software developer might well be the same person, the two jobs involve different tasks and require different skill...
Sun Microsystems Inc
HAPTICS
2005
IEEE
15 years 10 months ago
Dynamic Primitive Caching for Haptic Rendering of Large-Scale Models
In this paper we present a software approach to managing complexity for haptic rendering of large-scale geometric models, consisting of tens to hundreds of thousands of distinct g...
Mashhuda Glencross, Roger J. Hubbold, Ben Lyons
DFN
2004
15 years 5 months ago
OpenGL Vizserver 3.1
: The OpenGL Vizserver computing solution is one of the key enabling technologies in a Visual Area Network (VAN). These solutions distribute the interactive graphics generated by p...
Michael Brown, Yochai Shefi-Simchon, Allan Commike
HAPTICS
2002
IEEE
15 years 9 months ago
Haptic Subdivision: An Approach to Defining Level-of-Detail in Haptic Rendering
Soft objects are often desired in applications such as virtual surgery training. Soft object simulations are computationally intensive because object deformation involves numerica...
Jian Zhang, Shahram Payandeh, John Dill