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PSYCHNOLOGY
2010
116views more  PSYCHNOLOGY 2010»
15 years 23 days ago
Social and Spatial Presence: An Application to Optimize Human-Computer Interaction
This study provides a framework for researchers who study human-computer interaction to develop and evaluate user-centric user-interfaces by applying existing theories about telep...
Karl Horvath, Matthew Lombard
CHI
1999
ACM
15 years 6 months ago
PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play
This paper introduces a novel interface for digitallyaugmented cooperative play. We present the concept of the "athletic-tangible interface," a new class of interaction ...
Hiroshi Ishii, Craig Wisneski, Julian Orbanes, Ben...
149
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ICRA
2000
IEEE
180views Robotics» more  ICRA 2000»
15 years 6 months ago
Interactive Motion Planning Using Hardware-Accelerated Computation of Generalized Voronoi Diagrams
We present techniques for fast motion planning by using discrete approximations of generalized Voronoi diagrams, computed with graphics hardware. Approaches based on this diagram ...
Kenneth E. Hoff III, Tim Culver, John Keyser, Ming...
MM
2004
ACM
107views Multimedia» more  MM 2004»
15 years 7 months ago
15 seconds of fame: an interactive, computer-vision based art installation
“15 seconds of fame1 ” is an interactive art installation which elevates the face of a randomly selected gallery visitor for 15 seconds into a “work of art”. The installat...
Borut Batagelj, Franc Solina, Peter Peer
IWVF
2001
Springer
15 years 6 months ago
Qualitative Estimation of Depth in Monocular Vision
Abstract. In this paper we propose two techniques to qualitatively estimate distance in monocular vision. Two kinds of approaches are described, the former based on texture analysi...
Virginio Cantoni, Luca Lombardi, Marco Porta, Ugo ...