Human vision takes time to adapt to large changes in scene intensity, and these transient adjustments have a profound effect on visual appearance. This paper offers a new operator...
Sumanta N. Pattanaik, Jack Tumblin, Yangli Hector ...
We present a modified photon mapping algorithm capable of running entirely on GPUs. Our implementation uses breadth-first photon tracing to distribute photons using the GPU. The...
Timothy J. Purcell, Craig Donner, Mike Cammarano, ...
Direct volume rendering is a common means of visualizing three-dimensional data nowadays. It is, however, still a very time consuming process to create informative and visual appe...
This paper proposes a real-time, robust and efficient three-dimensional (3D) model-based tracking algorithm. A virtual visual servoing approach is used for monocular 3D tracking. T...
The emerging ubiquitous computing vision is characterized by decentralized and ad hoc interoperation among devices and networks for access to services. Interacting devices or grou...
Venkatraman Ramakrishna, Kevin Eustice, Peter L. R...