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SIGGRAPH
2000
ACM
15 years 7 months ago
Time-dependent visual adaptation for fast realistic image display
Human vision takes time to adapt to large changes in scene intensity, and these transient adjustments have a profound effect on visual appearance. This paper offers a new operator...
Sumanta N. Pattanaik, Jack Tumblin, Yangli Hector ...
134
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EGH
2003
Springer
15 years 8 months ago
Photon mapping on programmable graphics hardware
We present a modified photon mapping algorithm capable of running entirely on GPUs. Our implementation uses breadth-first photon tracing to distribute photons using the GPU. The...
Timothy J. Purcell, Craig Donner, Mike Cammarano, ...
156
Voted
VMV
2000
175views Visualization» more  VMV 2000»
15 years 4 months ago
Accelerating Morphological Analysis with Graphics Hardware
Direct volume rendering is a common means of visualizing three-dimensional data nowadays. It is, however, still a very time consuming process to create informative and visual appe...
Matthias Hopf, Thomas Ertl
134
Voted
AR
2005
92views more  AR 2005»
15 years 2 months ago
Efficient model-based tracking for robot vision
This paper proposes a real-time, robust and efficient three-dimensional (3D) model-based tracking algorithm. A virtual visual servoing approach is used for monocular 3D tracking. T...
Andrew I. Comport, Éric Marchand, Fran&cced...
139
Voted
SOCA
2007
IEEE
15 years 9 months ago
Negotiating Agreements Using Policies in Ubiquitous Computing Scenarios
The emerging ubiquitous computing vision is characterized by decentralized and ad hoc interoperation among devices and networks for access to services. Interacting devices or grou...
Venkatraman Ramakrishna, Kevin Eustice, Peter L. R...