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» Computer game design: Opportunities for successful learning
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ALMOB
2006
110views more  ALMOB 2006»
14 years 9 months ago
Computing distribution of scale independent motifs in biological sequences
The use of Chaos Game Representation (CGR) or its generalization, Universal Sequence Maps (USM), to describe the distribution of biological sequences has been found objectionable ...
Jonas S. Almeida, Susana Vinga
HCI
2009
14 years 7 months ago
Accessing e-Learning Systems via Screen Reader: An Example
The evolution of the Information and Communication Technology (ICT) and the rapid growth of the Internet have impelled the pervasive diffusion of e-Learning systems. This is a grea...
Maria Claudia Buzzi, Marina Buzzi, Barbara Leporin...
SIGCSE
2002
ACM
128views Education» more  SIGCSE 2002»
14 years 9 months ago
Enhancing the quality of learning and understanding of first-year mathematics for computer science related majors
Most courses on Discrete Mathematics are designed to emphasize problem solving, in general. When the goal is to cover the content, the learning and understanding takes a second pl...
Francis Suraweera
ICRA
2000
IEEE
101views Robotics» more  ICRA 2000»
15 years 2 months ago
Towards Programming Tools for Robots that Integrate Probabilistic Computation and Learning
This paper describes a programming language extension of C++, called CES, specifically targeted towards mobile robot control. CES’s design is motivated by a recent series of su...
Sebastian Thrun
CIE
2007
Springer
14 years 9 months ago
Multimodal multiplayer tabletop gaming
There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue ...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...