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» Computer game design: Opportunities for successful learning
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MIG
2009
Springer
15 years 4 months ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra
CHI
2006
ACM
15 years 10 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
INCDM
2010
Springer
146views Data Mining» more  INCDM 2010»
15 years 1 months ago
Learning from Humanoid Cartoon Designs
Abstract. Character design is a key ingredient to the success of any comicbook, graphic novel, or animated feature. Artists typically use shape, size and proportion as the first de...
Md. Tanvirul Islam, Kaiser Md. Nahiduzzaman, Why Y...
CRIWG
2010
14 years 11 months ago
Digital Workbook: A Mobile Learning Environment to Support Collaborative Examinations
It is already known that some collaborative assessment processes can provide students not only the possibility to show how well they have understood knowledge content, but also the...
Iván D. Claros, César A. Collazos, L...
COORDINATION
2004
Springer
15 years 3 months ago
Using Coordination Middleware for Location-Aware Computing: A Lime Case Study
Abstract. The decoupling between behavior and communication fostered by coordination becomes of paramount importance in mobile computing. In this scenario, however, coordination te...
Amy L. Murphy, Gian Pietro Picco