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» Computer game design: Opportunities for successful learning
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ICIDS
2010
Springer
14 years 7 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
CE
2004
153views more  CE 2004»
14 years 9 months ago
Let's get physical: The learning benefits of interacting in digitally augmented physical spaces
Much computer-based learning is largely passive, based primarily on task-based, exercise-driven interactions. We argue that computers have greater potential for promoting more act...
Sara Price, Yvonne Rogers
CHI
2009
ACM
15 years 10 months ago
EyeSpy: supporting navigation through play
This paper demonstrates how useful content can be generated as a by-product of an enjoyable mobile multiplayer game. In EyeSpy, players tag geographic locations with photos or tex...
Marek Bell, Stuart Reeves, Barry Brown, Scott Sher...
COLCOM
2005
IEEE
15 years 3 months ago
Distributed floor control protocols for computer collaborative applications on overlay networks
— Computer supported collaborative applications on overlay networks are gaining popularity among users who are geographically dispersed. Examples of these kinds of applications i...
Shankar M. Banik, Sridhar Radhakrishnan, Tao Zheng...
FECS
2006
123views Education» more  FECS 2006»
14 years 11 months ago
A Student Research Symposium at Texas Christian University - How it has Benefited the Computer Science Department
-- The Fourth (4th ) Annual Student Research Symposium (SRS) for graduate and undergraduate students majoring in science, engineering, and mathematics will be conducted at Texas Ch...
James R. Comer, Tom Nute, Billy Farmer, Lisa J. Bu...