Sciweavers

21876 search results - page 3941 / 4376
» Computer game-flow design
Sort
View
WOTUG
2008
15 years 7 months ago
FPGA based Control of a Production Cell System
Most motion control systems for mechatronic systems are implemented on digital computers. In this paper we present an FPGA based solution implemented on a low cost Xilinx Spartan I...
Marcel A. Groothuis, Jasper J. P. van Zuijlen, Jan...
AAAI
2006
15 years 7 months ago
The Impact of Balancing on Problem Hardness in a Highly Structured Domain
Random problem distributions have played a key role in the study and design of algorithms for constraint satisfaction and Boolean satisfiability, as well as in our understanding o...
Carlos Ansótegui, Ramón Béjar...
AAAI
2006
15 years 7 months ago
Sample-Efficient Evolutionary Function Approximation for Reinforcement Learning
Reinforcement learning problems are commonly tackled with temporal difference methods, which attempt to estimate the agent's optimal value function. In most real-world proble...
Shimon Whiteson, Peter Stone
AIPS
2004
15 years 7 months ago
Guiding Planner Backjumping Using Verifier Traces
In this paper, we show how a planner can use a modelchecking verifier to guide state space search. In our work on hard real-time, closed-loop planning, we use a modelchecker'...
Robert P. Goldman, Michael J. S. Pelican, David J....
ACL
2006
15 years 7 months ago
Modeling Human Sentence Processing Data with a Statistical Parts-of-Speech Tagger
It has previously been assumed in the psycholinguistic literature that finite-state models of language are crucially limited in their explanatory power by the locality of the prob...
Jihyun Park
« Prev « First page 3941 / 4376 Last » Next »