Sciweavers

21876 search results - page 3967 / 4376
» Computer game-flow design
Sort
View
SIGCOMM
2010
ACM
15 years 5 months ago
Helios: a hybrid electrical/optical switch architecture for modular data centers
The basic building block of ever larger data centers has shifted from a rack to a modular container with hundreds or even thousands of servers. Delivering scalable bandwidth among...
Nathan Farrington, George Porter, Sivasankar Radha...
SIGMOD
2010
ACM
171views Database» more  SIGMOD 2010»
15 years 5 months ago
An optimal labeling scheme for workflow provenance using skeleton labels
We develop a compact and efficient reachability labeling scheme for answering provenance queries on workflow runs that conform to a given specification. Even though a workflow run...
Zhuowei Bao, Susan B. Davidson, Sanjeev Khanna, Su...
ICASSP
2010
IEEE
15 years 5 months ago
Fast signal analysis and decomposition on graphs using the Sparse Matrix Transform
Recently, the Sparse Matrix Transform (SMT) has been proposed as a tool for estimating the eigen-decomposition of high dimensional data vectors [1]. The SMT approach has two major...
Leonardo R. Bachega, Guangzhi Cao, Charles A. Boum...
ESA
2010
Springer
162views Algorithms» more  ESA 2010»
15 years 5 months ago
Solving an Avionics Real-Time Scheduling Problem by Advanced IP-Methods
We report on the solution of a real-time scheduling problem that arises in the design of software-based operation control of aircraft. A set of tasks has to be distributed on a min...
Friedrich Eisenbrand, Karthikeyan Kesavan, Raju S....
AAMAS
2010
Springer
15 years 5 months ago
Teaching a pet-robot to understand user feedback through interactive virtual training tasks
Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
Anja Austermann, Seiji Yamada
« Prev « First page 3967 / 4376 Last » Next »