Sciweavers

21876 search results - page 4109 / 4376
» Computer game-flow design
Sort
View
ICMI
2003
Springer
131views Biometrics» more  ICMI 2003»
15 years 9 months ago
TorqueBAR: an ungrounded haptic feedback device
Kinesthetic feedback is a key mechanism by which people perceive object properties during their daily tasks – particularly inertial properties. For example, transporting a glass...
Colin Swindells, Alex Unden, Tao Sang
145
Voted
IMR
2003
Springer
15 years 9 months ago
An Adaptable Surface Parameterization Method
Parameterizations of triangulated surfaces are used in an increasing number of mesh processing applications for various purposes. Although demands vary, they are often required to...
Patrick Degener, Jan Meseth, Reinhard Klein
154
Voted
CLOUD
2010
ACM
15 years 9 months ago
Fluxo: a system for internet service programming by non-expert developers
Over the last 10–15 years, our industry has developed and deployed many large-scale Internet services, from e-commerce to social networking sites, all facing common challenges i...
Emre Kiciman, V. Benjamin Livshits, Madanlal Musuv...
127
Voted
IWCMC
2010
ACM
15 years 9 months ago
Only the short die old: route optimization in MANETs by dynamic subconnection shrinking
In reactive routing protocols, active routes for multihop connections retain their topological structure in spite of node movement over time. Unfortunately, node movements may mak...
Zeki Bilgin, Bilal Khan, Ala I. Al-Fuqaha
IWCMC
2010
ACM
15 years 9 months ago
CRABSS: CalRAdio-Based advanced Spectrum Scanner for cognitive networks
The first step required by the process of cognition is the intelligent observation of the environment that surrounds the actors of such a process. We present the CalRAdio-Based a...
Riccardo Manfrin, Luca Boscato, Andrea Zanella, Mi...
« Prev « First page 4109 / 4376 Last » Next »