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107
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SI3D
2010
ACM
15 years 8 months ago
Assisted texture assignment
Virtual environments are typically textured by manually choosing an image to apply on each surface. This implies browsing through large sets of generic textures for each and every...
Matthäus G. Chajdas, Sylvain Lefebvre, Marc S...
138
Voted
VISUALIZATION
2005
IEEE
15 years 7 months ago
The Magic Volume Lens: An Interactive Focus+Context Technique for Volume Rendering
The size and resolution of volume datasets in science and medicine are increasing at a rate much greater than the resolution of the screens used to view them. This limits the amou...
Lujin Wang, Ye Zhao, Klaus Mueller, Arie E. Kaufma...
VISUALIZATION
2000
IEEE
15 years 6 months ago
Real-world relativity: image-based special relativistic visualization
This paper describes a novel rendering technique for special relativistic visualization. It is an image-based method which allows to render high speed flights through real-world ...
Daniel Weiskopf, Daniel Kobras, Hanns Ruder
CGF
2008
120views more  CGF 2008»
15 years 2 months ago
COPERNICUS: Context-Preserving Engine for Route Navigation with Interactive User-modifiable Scaling
In this paper, we present an automated system for generating context-preserving route maps that depict navigation routes as a path between nodes and edges inside a topographic net...
Hartmut Ziegler, Daniel A. Keim
IPPS
1998
IEEE
15 years 6 months ago
NC Algorithms for the Single Most Vital Edge Problem with Respect to All Pairs Shortest Paths
For a weighted, undirected graph G = V;E where jVj = n and jEj = m, we examine the single most vital edge with respect to two measurements related to all-pairs shortest paths APSP....
Sven Venema, Hong Shen, Francis Suraweera