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SIGGRAPH
1997
ACM
15 years 7 months ago
Anatomically based modeling
We describe an improved, anatomically based approach to modeling and animating animals. Underlying muscles, bones, and generalized tissue are modeled as triangle meshes or ellipso...
Jane Wilhelms, Allen Van Gelder
176
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CG
2011
Springer
14 years 7 months ago
IA*: An adjacency-based representation for non-manifold simplicial shapes in arbitrary dimensions
We propose a compact, dimension-independent data structure for manifold, non-manifold and non-regular simplicial complexes, that we call the Generalized Indexed Data structure wit...
David Canino, Leila De Floriani, Kenneth Weiss
121
Voted
IADIS
2003
15 years 5 months ago
Sign: A Framework to Write Sign Languages
The problem of computer treatment of notations for writing sign languages has seen some approaches in recent years, all of them, based on hard to use bitmap standard graphical for...
Jesús Barrasa Rodríguez, Marta Herra...
134
Voted
DCC
2006
IEEE
16 years 3 months ago
Roux-type constructions for covering arrays of strengths three and four
A covering array CA(N; t, k, v) is an N ? k array such that every N ? t sub-array contains all t-tuples from v symbols at least once, where t is the strength of the array. Coverin...
Charles J. Colbourn, Sosina Martirosyan, Tran van ...
173
Voted
EGH
2009
Springer
15 years 1 months ago
Stream compaction for deferred shading
The GPU leverages SIMD efficiency when shading because it rasterizes a triangle at a time, running the same shader on all of its fragments. Ray tracing sacrifices this shader cohe...
Jared Hoberock, Victor Lu, Yuntao Jia, John C. Har...