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» Computer graphics identification using genetic algorithm
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SI3D
2005
ACM
15 years 8 months ago
A camera-based interface for interaction with mobile handheld computers
Recent advances in mobile computing allow the users to deal with 3D interactive graphics on handheld computers. Although the computing resources and screen resolutions grow steadi...
Martin Hachet, Joachim Pouderoux, Pascal Guitton
SIBGRAPI
2009
IEEE
15 years 10 months ago
Fractal-JSEG: JSEG Using an Homogeneity Measurement Based on Local Fractal Descriptor
—This paper proposes an improved version for the JSEG color image segmentation algorithm, combining the classical JSEG algorithm and a local fractal operator that measures the fr...
Karin S. Komati, Evandro O. T. Salles, Maái...
PG
2007
IEEE
15 years 9 months ago
Papercraft Models using Generalized Cylinders
We introduce an algorithm for approximating a 2manifold 3D mesh by a set of developable surfaces. Each developable surface is a generalized cylinder represented as a strip of tria...
Fady Massarwi, Craig Gotsman, Gershon Elber
SIBGRAPI
2006
IEEE
15 years 9 months ago
Plausible Image Based Soft Shadows Using Occlusion Textures
This paper presents a novel image-based approach to render plausible soft shadows for complex dynamic scenes with rectangular light sources. The algorithm's performance is mo...
Elmar Eisemann, Xavier Décoret
COR
2008
99views more  COR 2008»
15 years 3 months ago
Genetic local search for multicast routing with pre-processing by logarithmic simulated annealing
Over the past few years, several local search algorithms have been proposed for various problems related to multicast routing in the off-line mode. We describe a population-based ...
Mohammed S. Zahrani, Martin J. Loomes, James A. Ma...