This paper presents an abstract computation model of the evolution of camouflage in nature. The 2d model uses evolved textures for prey, a background texture representing the envi...
In this paper, we address the issue of extracting contour of the object with a specific shape. A hierarchical graphical model is proposed to represent shape variations. A complex ...
Capturing human activities that involve both gross full-body motion and detailed hand manipulation of objects is challenging for standard motion capture systems. We introduce a ne...
A fuzzy controller is usually designed by formulating the knowledge of a human expert into a set of linguistic variables and fuzzy rules. One of the most successful methods to auto...
We present a method for automatically rendering pen-and-ink illustrations of trees. A given 3-d tree model is illustrated by the tree and a visual representation of the foliage us...