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ICMCS
2008
IEEE
208views Multimedia» more  ICMCS 2008»
15 years 10 months ago
Fast computation of general Fourier Transforms on GPUS
We present an implementation of general FFTs for graphics processing units (GPUs). Unlike most existing GPU FFT implementations, we handle both complex and real data of any size t...
Brandon Lloyd, Chas Boyd, Naga K. Govindaraju
CGI
2004
IEEE
15 years 7 months ago
Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes
Efficient global illumination computation in dynamically changing environments is an important practical problem. In high-quality animation rendering costly "final gathering&...
Takehiro Tawara, Karol Myszkowski, Hans-Peter Seid...
CGF
2010
148views more  CGF 2010»
15 years 3 months ago
Hardware-Assisted Projected Tetrahedra
We present a flexible and highly efficient hardware-assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent similar approaches, our me...
André Maximo, Ricardo Marroquim, Ricardo C....
PG
2000
IEEE
15 years 8 months ago
Morphing Using Curves and Shape Interpolation Techniques
This paper presents solutions to the feature correspondence and feature interpolation problems in image morphing. The user specifies the correspondence between the source and the...
Henry Johan, Yuichi Koiso, Tomoyuki Nishita
AMDO
2006
Springer
15 years 7 months ago
Acquisition of Articulated Human Body Models Using Multiple Cameras
Abstract. Motion capture is an important application in different areas such as biomechanics, computer animation, and human-computer interaction. Current motion capture methods typ...
Aravind Sundaresan, Rama Chellappa