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» Computer graphics identification using genetic algorithm
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CVPR
2010
IEEE
16 years 3 days ago
Fast Matting Using Large Kernel Matting Laplacian Matrices
Image matting is of great importance in both computer vision and graphics applications. Most existing state-of-the-art techniques rely on large sparse matrices such as the matting ...
Kaiming He, Jian Sun, Xiaoou Tang
153
Voted
TEC
2002
119views more  TEC 2002»
15 years 3 months ago
Graph-based evolutionary design of arithmetic circuits
Abstract--In this paper, we present an efficient graph-based evolutionary optimization technique called evolutionary graph generation (EGG) and the proposed approach is applied to ...
Dingjun Chen, Takafumi Aoki, Naofumi Homma, Toshik...
CISIS
2011
IEEE
14 years 3 months ago
Improving Scheduling Techniques in Heterogeneous Systems with Dynamic, On-Line Optimisations
—Computational performance increasingly depends on parallelism, and many systems rely on heterogeneous resources such as GPUs and FPGAs to accelerate computationally intensive ap...
Marcin Bogdanski, Peter R. Lewis, Tobias Becker, X...
SIGGRAPH
1995
ACM
15 years 7 months ago
Applications of irradiance tensors to the simulation of non-Lambertian phenomena
We present new techniques for computing illumination from non-diffuse luminaires and scattering from non-diffuse surfaces. The methods are based on new closed-form expressions d...
James Arvo
PROCEDIA
2010
80views more  PROCEDIA 2010»
15 years 2 months ago
Visualising spins and clusters in regular and small-world Ising models with GPUs
Visualising computational simulation models of solid state physical systems is a hard problem for dense lattice models. Fly throughs and cutaways can aid viewer understanding of a...
Arno Leist, Daniel P. Playne, Kenneth A. Hawick