One of the major challenges in Computer Graphics concerns the 3D representation and physically-based simulation of garments. In our research, we are working closely with the texti...
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The method increases surface smoothness in regions of high deformation by splitting...
We present a rasterizer, based on time-dependent edge equations, that computes analytical visibility in order to render accurate motion blur. The theory for doing the computations...
Carl Johan Gribel, Michael C. Doggett, Tomas Akeni...
An ideal visibility algorithm should a) quickly reject most of the hidden geometry in a model and b) exploit the spatial and perhaps temporal coherence of the images being generat...
We present a new algorithm for rendering very large volume data sets at interactive framerates on standard PC hardware. The algorithm accepts scalar data sampled on a regular grid...
Stefan Guthe, Michael Wand, Julius Gonser, Wolfgan...