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» Computer graphics identification using genetic algorithm
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RT
2004
Springer
15 years 7 months ago
Light Space Perspective Shadow Maps
In this paper, we present a new shadow mapping technique that improves upon the quality of perspective and uniform shadow maps. Our technique uses a perspective transform specifi...
Michael Wimmer, Daniel Scherzer, Werner Purgathofe...
VRML
2003
ACM
15 years 7 months ago
Guiding visitors of Web3D worlds through automatically generated tours
Many Web3D sites do not offer sufficient assistance to (especially novice) users in navigating the virtual world, find objects/places of interests, and learn how to interact with ...
Luca Chittaro, Roberto Ranon, Lucio Ieronutti
SIGGRAPH
1997
ACM
15 years 6 months ago
Progressive simplicial complexes
In this paper, we introduce the progressive simplicial complex (PSC) representation, a new format for storing and transmitting triangulated geometric models. Like the earlier prog...
Jovan Popovic, Hugues Hoppe
SIGGRAPH
1994
ACM
15 years 6 months ago
Multiresolution painting and compositing
We describe a representation for multiresolution images--images that have different resolutions in different places--and methods for creating such images using painting and compos...
Deborah Berman, Jason T. Bartell, David Salesin
SCA
2007
15 years 4 months ago
Screen space meshes
We present a simple yet powerful approach for the generation and rendering of surfaces defined by the boundary of a three-dimensional point cloud. First, a depth map plus internal...
Matthias Müller, Simon Schirm, Stephan Duthal...