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CIG
2005
IEEE
15 years 3 months ago
Coevolution in Hierarchical AI for Strategy Games
Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting th...
Daniel Livingstone
OZCHI
2005
ACM
15 years 3 months ago
Augmenting travel gossip: design for mobile communities
New communication technologies are changing the way travellers gossip and trade advice while on the road. This paper presents initial results from our studies of backpacker cultur...
Jeff Axup, Stephen Viller
SAC
2005
ACM
15 years 3 months ago
Survey of semantic annotation platforms
The realization of the Semantic Web requires the widespread availability of semantic annotations for existing and new documents on the Web. Semantic annotations are to tag ontolog...
Lawrence H. Reeve, Hyoil Han
DIGRA
2005
Springer
15 years 3 months ago
Architecting Scalability for Massively Multiplayer Online Gaming Experiences
In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of...
Rui Gil, José Tavares, Licinio Roque
MHCI
2005
Springer
15 years 3 months ago
Context-based design of mobile applications for museums: a survey of existing practices
This paper includes a review of mobile applications used in museum environments, focusing on the notion of context and its constituent dimensions. Museums are a representative exa...
Dimitris Raptis, Nikolaos K. Tselios, Nikolaos M. ...