ion-Based Versus Potential-Aware Automated Abstraction in Imperfect Information Games: An Experimental Comparison Using Poker Andrew Gilpin and Tuomas Sandholm Computer Science Dep...
We study the problem of restricting participation in online games to human players, so they can enjoy the game without interference from automated playing agents known as bots. We...
Existing works on sentiment analysis on product reviews suffer from the following limitations: (1) The knowledge of hierarchical relationships of products attributes is not fully ...
This paper provides a review on techniques for computing a three-dimensional model of a scene from a single moving camera, with unconstrained motion and unknown parameters. In the...
In Computer Science, we have developed a vibrant conference culture, which has served us well thus far. However, with the growth of our field, the number of submissions to many co...