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ACSC
2006
IEEE
15 years 4 months ago
Modelling layer 2 and layer 3 device bandwidths using B-node theory
Modern computer networks contain an amalgamation of devices and technologies, with the performance exhibited by each central to digital communications. Varieties of methods exist ...
S. Cikara, Stanislaw P. Maj, David T. Shaw
SIGCSE
2006
ACM
144views Education» more  SIGCSE 2006»
15 years 4 months ago
Case-based analysis: a practical tool for teaching computer ethics
Case-based analysis is a bottom-up methodology for ethical reasoning. In a teaching environment, it can be a useful alternative to top-down methods, such as Kantianism, utilitaria...
Michael J. Quinn
CHI
2004
ACM
15 years 3 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
CHI
2009
ACM
15 years 10 months ago
Body-based interaction for desktop games
Interaction for desktop games is mostly limited to keyboard and mouse input. We are investigating the benefits of adding body-based interaction to complement keyboard and mouse in...
Mara G. Silva, Doug A. Bowman
CCGRID
2007
IEEE
15 years 4 months ago
Fair Game-Theoretic Resource Management in Dedicated Grids
We study two problems directly resulting from organizational decentralization of the Grid. Firstly, the problem of fair scheduling in systems in which the grid scheduler has compl...
Krzysztof Rzadca, Denis Trystram, Adam Wierzbicki