This paper presents a method of using texture mapping with mipmapping to render a VLSI layout. Texture mapping is used to save already rasterized areas of the layout from frame to...
Like a screenplay, a program is both a static artifact and instructions for a dynamic performance. This duality can keep laypeople from appreciating the complexity of software sys...
Ubiquitous computing environments are typically based upon ad hoc networks of mobile computing devices. These devices may be equipped with sensor hardware to sense the physical en...
We describe an interactive system featuring fluid-driven animation that responds to moving objects. Our system includes a GPUaccelerated Eulerian fluid solver that is suited for...
— Searching for an efficient summarization of multi-channel electroencephalogram (EEG) behavior is a challenging signal analysis problem. Recently, parallel factor analysis (PAR...
Yodchanan Wongsawat, Soontorn Oraintara, K. R. Rao