Sciweavers

102291 search results - page 19780 / 20459
» Computing
Sort
View
NETGAMES
2003
ACM
15 years 10 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
NSPW
2003
ACM
15 years 10 months ago
SELF: a transparent security extension for ELF binaries
The ability to analyze and modify binaries is often very useful from a security viewpoint. Security operations one would like to perform on binaries include the ability to extract...
Daniel C. DuVarney, V. N. Venkatakrishnan, Sandeep...
PLDI
2003
ACM
15 years 10 months ago
Bug isolation via remote program sampling
We propose a low-overhead sampling infrastructure for gathering information from the executions experienced by a program’s user community. Several example applications illustrat...
Ben Liblit, Alexander Aiken, Alice X. Zheng, Micha...
PLDI
2003
ACM
15 years 10 months ago
Compile-time composition of run-time data and iteration reorderings
Many important applications, such as those using sparse data structures, have memory reference patterns that are unknown at compile-time. Prior work has developed runtime reorderi...
Michelle Mills Strout, Larry Carter, Jeanne Ferran...
PLDI
2003
ACM
15 years 10 months ago
Compile-time dynamic voltage scaling settings: opportunities and limits
With power-related concerns becoming dominant aspects of hardware and software design, significant research effort has been devoted towards system power minimization. Among run-t...
Fen Xie, Margaret Martonosi, Sharad Malik
« Prev « First page 19780 / 20459 Last » Next »