Coloring the nodes of a graph with a small number of colors is one of the most fundamental problems in theoretical computer science. In this paper, we study graph coloring in a di...
A drawing of a graph in the plane is called a thrackle if every pair of edges meets precisely once, either at a common vertex or at a proper crossing. Let t(n) denote the maximum ...
At the core of contemporary high performance computer systems is the communication infrastructure. For this reason, there has been a lot of work on providing low-latency, high-ban...
Sven Karlsson, Stavros Passas, George Kotsis, Ange...
We analyze the relationship between the expected packet delay in rooted tree networks and the distribution of time needed for a packet to cross an edge using convexity-based stoch...
We consider a model of game-theoretic network design initially studied by Anshelevich et al. [2], where selfish players select paths in a network to minimize their cost, which is...