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» Computing Distances between Surfaces Using Line Geometry
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CGA
2000
15 years 4 months ago
Metamorphosis of Arbitrary Triangular Meshes
Recently, animations with deforming objects have been frequently used in various computer graphics applications. Metamorphosis (or morphing) of three-dimensional objects is one of...
Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura
EUROGRAPHICS
2010
Eurographics
16 years 1 months ago
Implicit Blending Revisited
Blending is both the strength and the weakness of functionally based implicit surfaces (such as F-reps or softobjects). While it gives them the unique ability to smoothly merge in...
Adrien Bernhardt, Loic Barthe, Marie-Paule Cani, B...
162
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CVPR
2003
IEEE
15 years 10 months ago
Surface Reconstruction via Helmholtz Reciprocity with a Single Image Pair
This paper brings a novel method for three-dimensional reconstruction of surfaces that takes advantage of the symmetry resulting from alternating the positions of a camera and a l...
Peter H. Tu, Paulo R. S. Mendonça
FOCS
1993
IEEE
15 years 8 months ago
An On-Line Algorithm for Improving Performance in Navigation
We consider the following scenario. A point robot is placed at some start location ¡ in a 2dimensional scene containing oriented rectangular obstacles. The robot must repeatedly ...
Avrim Blum, Prasad Chalasani
ICPR
2006
IEEE
16 years 5 months ago
Estimating the location of illuminants in realist master paintings Computer image analysis addresses a debate in art history of
In cast-shadow analysis one merely draws a line between each occluder and its associated shadow cast onto a different surface, possibly with wedges indicating precision. In some c...