Sciweavers

536 search results - page 63 / 108
» Computing Spatial Similarity by Games
Sort
View
ICCV
2009
IEEE
15 years 2 months ago
Simultaneous alignment and clustering for an image ensemble
Joint alignment for an image ensemble can rectify images in the spatial domain such that the aligned images are as similar to each other as possible. This important technology has...
Xiaoming Liu 0002, Yan Tong, Frederick W. Wheeler
CEC
2010
IEEE
15 years 5 months ago
Coordinate System Archive for coevolution
Problems in which some entities interact with each other are common in computational intelligence. This scenario, typical for co-evolving artificial-life agents, learning strategie...
Wojciech Jaskowski, Krzysztof Krawiec
ATAL
2008
Springer
15 years 6 months ago
Programming agents as a means of capturing self-strategy
In this paper we report results of an extensive evaluation of people's ability to reproduce the strategies they use in simple real-life settings. Having the ability to reliab...
Michal Chalamish, David Sarne, Sarit Kraus
GECCO
2008
Springer
143views Optimization» more  GECCO 2008»
15 years 5 months ago
How social structure and institutional order co-evolve beyond instrumental rationality
This study proposes an agent-based model where adaptively learning agents with local vision who are situated in the Prisoner’s Dilemma game change their strategy and location as...
Jae-Woo Kim
SI3D
2006
ACM
15 years 10 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis