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» Computing Spatial Similarity by Games
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ICPR
2002
IEEE
16 years 5 months ago
A Ball Detection Algorithm for Real Soccer Image Sequences
A large number of methods for circle detection has been studied in the last years for numerous image processing applications. The application domain considered in this paper is th...
Tiziana D'Orazio, Nicola Ancona, Grazia Cicirelli,...
ASAP
2009
IEEE
143views Hardware» more  ASAP 2009»
16 years 1 months ago
Scalar Processing Overhead on SIMD-Only Architectures
—The Cell processor consists of a general-purpose core and eight cores with a complete SIMD instruction set. Although originally designed for multimedia and gaming, it is current...
Arnaldo Azevedo Filho, Ben H. H. Juurlink
CAV
2007
Springer
121views Hardware» more  CAV 2007»
15 years 10 months ago
Algorithms for Interface Synthesis
Abstract. A temporal interface for a software component is a finite automaton that specifies the legal sequences of calls to functions that are provided by the component. We comp...
Dirk Beyer, Thomas A. Henzinger, Vasu Singh
SI3D
2005
ACM
15 years 10 months ago
Interactive deformation of light fields
We present a software pipeline that enables an animator to deform light fields. The pipeline can be used to deform complex objects, such as furry toys, while maintaining photo-re...
Billy Chen, Eyal Ofek, Heung-Yeung Shum, Marc Levo...
CONCUR
2001
Springer
15 years 9 months ago
Compositional Modeling of Reactive Systems Using Open Nets
In order to model the behaviour of open concurrent systems by means of Petri nets, we introduce open Petri nets, a generalization of the ordinary model where some places, designate...
Paolo Baldan, Andrea Corradini, Hartmut Ehrig, Rei...