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» Computing Visual Attention from Scene Depth
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SI3D
1992
ACM
15 years 4 months ago
NPSNET: Constructing a 3D Virtual World
The development of 3D visual simulation systemson inexpensive, commercially available graphics workstations is occurring today and will be commonplace in the near future. Such sys...
Michael Zyda, David R. Pratt, James G. Monahan, Ka...
76
Voted
NPAR
2006
ACM
15 years 6 months ago
Stylizing 2.5-D video
In recent years considerable interest has been given to nonphotorealistic rendering of photographs, video, and 3D models for illustrative or artistic purposes. Conventional 2D inp...
Noah Snavely, C. Lawrence Zitnick, Sing Bing Kang,...
2774
Voted
CVPR
2011
IEEE
1473views Computer Vision» more  CVPR 2011»
14 years 9 months ago
Object Recognition with Hierarchical Kernel Descriptors
Kernel descriptors provide a unified way to generate rich visual feature sets by turning pixel attributes into patch-level features, and yield impressive results on many object rec...
Liefeng Bo, Kevin Lai, Xiaofeng Ren and Dieter Fox
SPAA
2010
ACM
15 years 5 months ago
Parallel approximation algorithms for facility-location problems
This paper presents the design and analysis of parallel approximation algorithms for facility-location problems, including NC and RNC algorithms for (metric) facility location, k-...
Guy E. Blelloch, Kanat Tangwongsan
CA
1999
IEEE
15 years 5 months ago
A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time
This paper shows a new approach to model and control interactive objects for simulations with virtual human agents when real time interactivity is essential. A general conceptuali...
Marcelo Kallmann, Daniel Thalmann