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» Computing Visual Attention from Scene Depth
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ISVC
2005
Springer
15 years 3 months ago
Rendering Optimizations Guided by Head-Pose Estimates and Their Uncertainty
In virtual environments, head pose and/or eye-gaze estimation can be employed to improve the visual experience of the user by enabling adaptive level of detail during rendering. In...
Javier E. Martínez, Ali Erol, George Bebis,...
VISSYM
2007
15 years 6 days ago
Viewpoint Selection for Intervention Planning
Viewpoint selection is crucial for medical intervention planning. The interactive exploration of a scene with 3d objects involves the systematic analysis of several anatomic struc...
Konrad Mühler, Mathias Neugebauer, Christian ...
APGV
2006
ACM
131views Visualization» more  APGV 2006»
15 years 1 months ago
Minification influences spatial judgments in virtual environments
Distances in immersive virtual environments (VEs) have been commonly reported as being spatially compressed while the same judgments are performed accurately in real space. Previo...
Scott A. Kuhl, William B. Thompson, Sarah H. Creem...
GBRPR
2007
Springer
15 years 4 months ago
Approximating TSP Solution by MST Based Graph Pyramid
The traveling salesperson problem (TSP) is difficult to solve for input instances with large number of cities. Instead of finding the solution of an input with a large number of c...
Yll Haxhimusa, Walter G. Kropatsch, Zygmunt Pizlo,...
HRI
2006
ACM
15 years 3 months ago
Working with robots and objects: revisiting deictic reference for achieving spatial common ground
Robust joint visual attention is necessary for achieving a common frame of reference between humans and robots interacting multimodally in order to work together on realworld spat...
Andrew G. Brooks, Cynthia Breazeal