In virtual environments, head pose and/or eye-gaze estimation can be employed to improve the visual experience of the user by enabling adaptive level of detail during rendering. In...
Viewpoint selection is crucial for medical intervention planning. The interactive exploration of a scene with 3d objects involves the systematic analysis of several anatomic struc...
Distances in immersive virtual environments (VEs) have been commonly reported as being spatially compressed while the same judgments are performed accurately in real space. Previo...
Scott A. Kuhl, William B. Thompson, Sarah H. Creem...
The traveling salesperson problem (TSP) is difficult to solve for input instances with large number of cities. Instead of finding the solution of an input with a large number of c...
Yll Haxhimusa, Walter G. Kropatsch, Zygmunt Pizlo,...
Robust joint visual attention is necessary for achieving a common frame of reference between humans and robots interacting multimodally in order to work together on realworld spat...