Computer graphics cameras lack the finite Depth of Field (DOF) present in real world ones. This results in all objects being rendered sharp regardless of their depth, reducing the...
Depth maps captured with time-of-flight cameras have
very low data quality: the image resolution is rather limited
and the level of random noise contained in the depth maps
is v...
Sebastian Schuon (Stanford University), Christian ...
The classical approach to depth from defocus uses two
images taken with circular apertures of different sizes. We
show in this paper that the use of a circular aperture
severely...
This paper addresses the problem of reconstructing the geometry and color of a Lambertian scene, given some fully calibrated images acquired with wide baselines. In order to compl...
Recently, ToF-cameras have attracted attention because of their ability to generate a full 21 2 D depth image at video frame rates. Thus, ToF-cameras are suitable for real-time 3D...