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» Computing Visual Attention from Scene Depth
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ICCV
2009
IEEE
14 years 7 months ago
Segmentation, ordering and multi-object tracking using graphical models
In this paper, we propose a unified graphical-model framework to interpret a scene composed of multiple objects in monocular video sequences. Using a single pairwise Markov random...
Chaohui Wang, Martin de La Gorce, Nikos Paragios
VCIP
2003
146views Communications» more  VCIP 2003»
14 years 11 months ago
Real-time free-viewpoint video rendering from volumetric geometry
The aim of this work is to render high-quality views of a dynamic scene from novel viewpoints in real-time. An online system available at our institute computes the visual hull as...
Bastian Goldlücke, Marcus A. Magnor
CORR
2008
Springer
116views Education» more  CORR 2008»
14 years 9 months ago
A computational approach to the covert and overt deployment of spatial attention
Popular computational models of visual attention tend to neglect the influence of saccadic eye movements whereas it has been shown that the primates perform on average three of th...
Jérémy Fix, Nicolas P. Rougier, Fr&e...
CVPR
2012
IEEE
13 years 5 days ago
Compressive depth map acquisition using a single photon-counting detector: Parametric signal processing meets sparsity
Active range acquisition systems such as light detection and ranging (LIDAR) and time-of-flight (TOF) cameras achieve high depth resolution but suffer from poor spatial resolutio...
Andrea Colaco, Ahmed Kirmani, Gregory A. Howland, ...
APGV
2010
ACM
226views Visualization» more  APGV 2010»
15 years 1 months ago
Depth judgment measures and occluding surfaces in near-field augmented reality
In this paper we describe an apparatus and experiment that measured depth judgments in augmented reality at near-field distances of 34 to 50 centimeters. The experiment compared p...
Gurjot Singh, J. Edward Swan II, J. Adam Jones, St...