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EGH
2011
Springer
14 years 1 months ago
Lossless Compression of Already Compressed Textures
Texture compression helps rendering by reducing the footprint in graphics memory, thus allowing for more textures, and by lowering the number of memory accesses between the graphi...
Jacob Ström, Per Wennersten
CVPR
2007
IEEE
16 years 4 months ago
Thermal Imaging of the Superficial Temporal Artery: An Arterial Pulse Recovery Model
We present a novel model1 for measurement of the arterial pulse from the Superficial Temporal Artery (STA) using passive thermal Infra Red (IR) sensors. The proposed approach has ...
Sergey Y. Chekmenev, Aly A. Farag, Edward A. Essoc...
CVPR
2008
IEEE
16 years 3 months ago
Automatic registration of aerial imagery with untextured 3D LiDAR models
A fast 3D model reconstruction methodology is desirable in many applications such as urban planning, training, and simulations. In this paper, we develop an automated algorithm fo...
Min Ding, Kristian Lyngbaek, Avideh Zakhor
ICCV
2007
IEEE
16 years 3 months ago
A Scalable Approach to Activity Recognition based on Object Use
We propose an approach to activity recognition based on detecting and analyzing the sequence of objects that are being manipulated by the user. In domains such as cooking, where m...
Jianxin Wu, Adebola Osuntogun, Tanzeem Choudhury, ...
DAC
2007
ACM
16 years 2 months ago
Reducing Data-Memory Footprint of Multimedia Applications by Delay Redistribution
It is now common for multimedia applications to be partitioned and mapped onto multiple processing elements of a system-on-chip architecture. An important design constraint in suc...
Balaji Raman, Samarjit Chakraborty, Wei Tsang Ooi,...