We address the strategy problem for ω-regular two-player games with partial information, played on finite game graphs. We consider two different kinds of observability on a gene...
This paper presents a novel learning method for human action detection in video sequences. The detecting problem is not limited in controlled settings like stationary background or...
Motivated by scheduling in cellular wireless networks and resource allocation in computer systems, we study a service facility with two classes of users having heterogeneous servi...
—Wireless ad hoc networks are seldom characterized by one single performance metric, yet the current literature lacks a flexible framework to assist in characterizing the design...
In a previous work of ours Chinnakotla et al. (2010) we introduced a novel framework for Pseudo-Relevance Feedback (PRF) called MultiPRF. Given a query in one language called Sour...